This particular mod includes old versions of vanilla scripts (which is really bad). I've messaged the mod author about it, but have never heard back. Unlimited Companion Framework Can cause issues with companions being flagged as unemployed settlers preventing new settlers from joining your settlement. Non-DLC Unofficial Fallout 4 Patch. This will allow you to create a brand new settlement at a location that does not have one. This is done through the Creation Kit for Fallout 4. Workshop Boundary Start off by going to the location in the Creation Kit where you would like to add your Workshop. Load it into your Render Window. You can turn on Cell Boundaries by pressing Ctrl+B. Settlements Expanded. An overhaul of settlements entirely, this mod increases the maximum number of placeable objects, gives you all the required perks for building various objects, places 1,000 of each building material in your inventory, and greatly expands the number of items in the building menu. May 01, 2016 When you start a save the first time with this mod enabled, then a holotape is automatically added to you inventory; Just use this holotape on a terminal in one of your settlements. Known Problems: Inconsistent data: Select Tasks = Refresh Workshop Data Still inconsistent data: Go to the affected settlement and enter workshop mode. FALLOUT 4: Installing Mods on PC (MANUALLY) After installing the mod you will receive a holotape to your inventory called Settings Transfer Settlements which you will often find under the submenu 'Setting Holotapes' without the holotape itself having the Settings prefix if you’re using item sorting mods.
The biggest new feature in the long-awaited Fallout 4 (aside from customizable power armor) also happened to be one of the game's biggest disappointments. Yep, we're talking about settlements again, which has caused a serious love/hate (or just maybe hate/hate) relationship with Fallout fans.
While a steady string of DLC over the last few months added in a ton of settlement options, it still overall didn't quite make the game live up to the earlier entries in the series.
Where developers fail to deliver, modders step in to pick up the slack. If you've been hesitant to pick up settlement building or tried it and didn't care for the limited options, these mods will completely change your perception of how settlements can work.
Settlements Expanded
An overhaul of settlements entirely, this mod increases the maximum number of placeable objects, gives you all the required perks for building various objects, places 1,000 of each building material in your inventory, and greatly expands the number of items in the building menu.
Basically this one's a starter kit of sorts if you want to give settlements a try but don't have the patience to go hunt down a ton of materials manually.
Longer Power Lines
Sweet mother of apocalyptic god, if you only install one mod with this frustrating settlement system, make it this one! With this nifty mod, your power lines can extend all the way from one edge of town to the other.
No more guessing which item (totally lacking a description..) is meant to extend your power lines across larger settlements, and no more having to wonder how many power sources you can hook up to junctions.
![]() Fallout Custom Paintings
While the various settlement-focused DLC did add in new aesthetic options for your town creations, there were still some seriously lacking areas. For a cool indoor area, this mod gives you 22 different paintings featuring iconic Fallout art from throughout the game's history.
Fallout 4 Settlement Mods XboxBetter Settlement Warning Messages
This mod changes the warning messages about settlements being under attack so you can't miss them. Instead of in the top corner, they pop up as main system message at the center of the screen, and also warn you as to what type of invader to expect (ghouls, synths, raiders, etc.).
Precise Object Movement
Do you absolutely hate the workshop's method for placing objects? This essential mod takes out all the hard work for you, instantly putting in console commands so you have far more precise control over exactly where an object is placed and how its oriented. You can tilt left, right, up, down, diagonal and so on in a much better way than Bethesda's original clunky system.
Better Settlers
This nifty mod massively expands the settler options so you don't get repeats, with a huge range of facial options, skin tones, outfits, weapons, etc. The Better Settlers mod ensures each settlement will look unique and have a more visually appealing (and combat-capable) cadre of settlers.
Snap 'n Build
If you don't have any of the DLC that covered this territory already, the Snap 'n Build mod adds in some great structure options that line up and snap together well, such as bunkers and greenhouses as well as new roof and window sets.
The best part is that they get their own sub-heading in the workshop menu, instead of each piece being flung around the already convoluted settlement building screen.
Workshop RearrangedAFKaptain's Sanctuary City - Settlement Blueprint
Note that this mod requires you to have the Nuka World DLC in order to function, but if you've got that expansion it us well worth picking up. Workshop Rearranged does exactly what it sounds like: streamlines the disorganized workshop menu, revises the snapping system to be more user-friendly, and as a bonus, adds in hundreds of new objects to use!
There are a ludicrous number of mods currently available for Fallout 4, from changes that turn the post-apocalyptic setting into a full-fledged horror game to mods specifically themed around Nuka Cola.
After you try out some of these settlement improvement mods, let us know what you thought of our picks, and be sure to recommend us more excellent settlement mods below!
Published Sep. 30th 2016
Frequently Asked QuestionsWho's fireundubh? ›How do I install mods manually? ›Can you support the latest DLC? ›Can you upload your mods to Bethesda.net? ›Can you upload your mods to the Nexus? ›Can I port your mods to consoles? Or upload your mods anywhere? ›Where can I submit bug reports, or provide feedback? ›Table of ContentsAdds or extends featuresPatches existing systems or extends other modsTweaks game settingsDescriptionsAdvanced Mobile Turret Set Extended Go to Top of Page ›
An overhaul of Advanced Mobile Turret Set by ccmads (Pre-CK mod; Needs work)
Aqua Perk Remade Go to Top of Page ›
AustereLemur's Homeplate Transfer Settlement BlueprintArmored Vertibirds Go to Top of Page ›
Doubles vertibird health to alleviate the consequences of pilot error
Auto Lockpick Go to Top of Page ›
Auto Lockpick automatically uses Bobby Pins to unlock nearby containers and doors you could normally unlock, and rewards XP as you would normally receive based on lock difficulty. Auto Lockpick can also loot containers when they are unlocked (optional). Ultimately, Auto Lockpick allows you to skip the minigame!
With the holotape, you can:
The holotape named '> Auto Lockpick Program' is added to your inventory when you first pick up the Pip-Boy or any time after then. You can find the holotape under Misc. If you transfer, drop, or lose the holotape, the holotape will be added to your inventory again. Keep it!
NOTES:
Auto Loot Go to Top of Page ›
Auto Loot is the most configurable auto loot, auto harvest, and auto steal mod for Fallout 4.
With the in-game menu, you can:
Requirements:
Better Vanilla Perks - Night Person Go to Top of Page ›
Classic Survival Mode Restored Go to Top of Page ›
Turns the Very Hard difficulty into the original Survival difficulty
Easy Hacking Go to Top of Page ›
Reduces the number of word possibilities to a single word
Easy Minigames and Faster Terminals Go to Top of Page ›
Expanded Buildable Area Go to Top of Page ›
Increases the buildable area around all settlements from the center of each settlement
Extra Loot for Locksmiths Go to Top of Page ›
The Locksmith perk should add more extra loot to locked containers depending on your skill, but the script that attaches the leveled loot list affected only some locked containers. This fix adds the script to the remaining locked containers.
Faster Terminals Go to Top of Page ›
Increases the terminal display rate to instantaneous
GMST Tweaks Go to Top of Page ›
Handy Bowler Hat for Automatron Go to Top of Page ›
Interactive Clutter Go to Top of Page ›
Interactive Clutter replaces 25,000+ static objects with their miscellaneous item equivalents to help the world feel more interactive. Every item can be picked up, moved, shot, scrapped, and thrown. Every item is named and has weight, value, components, pick-up and drop sounds, and previews.
Master of Disguise Go to Top of Page ›
Master of Disguise for Skyrim was featured by GameSpot, Kotaku, Brodual, MxR Mods, and the Skyrim G.E.M.S. Hall of Fame, the #1 Stealth mod on the Steam Workshop and the Skyrim Nexus, and has more than 1 million views on YouTube.
Not available yet. Currently porting Master of Disguise for Skyrim to Fallout 4.
More Legendary Items Go to Top of Page ›
Allows more items to receive and spawn with a Legendary mod
No Picket Fences - Sanctuary Hills Go to Top of Page ›
Optimized Containers and Leveled Lists Go to Top of Page ›
Pro Landscaping Kit Go to Top of Page ›
Allows previously unscrappable plants to be scrapped into Compost and eventually converted into Fertilizer
Realistic Gravity Go to Top of Page ›![]()
Zeroes out two game settings that control the effect of gravity on falling objects.
Grenades, or just objects really, will now fall at a realistic velocity, rather than float.
Sanctuary Hills Vine Fix Go to Top of Page ›
The ruins of a home nearest the Sanctuary Hills bridge out of town is next to an ugly 2D vine. When you scrap the rubble, the vine is not removed. This patch fixes that so that the vine is removed when the ruins are scrapped.
Settlers Without Borders Go to Top of Page ›
Removes the cosmetic buildable area borders around settlements
Silent Loot Go to Top of Page ›
Track Everything Go to Top of Page ›
Unleveled Power Armor Go to Top of Page ›
Unlimited Bounties Go to Top of Page ›
Unlimited Settlements Go to Top of Page ›
Unofficial Lone Wanderer Patch Go to Top of Page ›
Fixes a popular early-game exploit that allows you to benefit from the Lone Wanderer perk and Dogmeat's companionship.
For a ridiculously detailed justification, refer to this Reddit thread.
Unofficial Scrap Patch Go to Top of Page ›
Unscrappable Workbenches Go to Top of Page ›
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